3DMotive - Texturing and Baking with ZBrush, xNormal, and nDo2
Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 30.00 fps(r) | 338MB
Genre : 3D
ItвЂ™s that time again! This week, instructor Galen Davis takes through a unique approach to exporting, UVing, texturing, and baking his normal maps utlizing ZBrush, xNormal, and nDo2
! WeвЂ™ll start with a basic look at getting your mesh UVвЂ™d with an intro look at UV Master inside of ZBrush, setup our smoothing groups and send our model over to xNormal for baking out normal and Ambient Occlusion maps, then head over to nDo2
to create a basic texture map by really popping the details with a Cavity map and more! The video will close with a presentation shot inside of Marmoset, and if youвЂ™ve ever considered adding any of these softwares to your pipeline, this video will give you an inside look at the different methods used to create a great looking asset with these programs!